Verus mode works as expected, allowing you to pick a CPU of varying difficulty and play against them or a friend. The rest of the single-player mode is made up of the Tutorial, Mission Mode, and Training. The Tutorial itself is a decent run-down of the basic buttons and how the game works in the most rudimentary way. It’s pretty good at getting these ideas across, and it gives the player a sandbox area to mess around with them. That being said, it is not the best learning tool the game offers. Mission Mode is the real tutorial, and it is excellent. Mission mode is broken into 5 difficulty tiers, each with a wide range of tasks to complete. The basic ones start with things like dashing and basic combos. By the time you reach the higher difficulties, the game teaches you how to do air dash cancels, pre-emptive inputs, hit confirms, and more. The Mission mode also includes match-up-specific tutorials. If you are having trouble fighting a specific character, you can do the missions for them and learn to fight them with whatever character you choose. This is one of the best learning tools the genre has to offer. These lessons teach fundamentals, where most other Mission modes try and teach long combos. These combos are useless if you don’t know how moment-to-moment interactions play out in the game Guilty Gear Strive’s developers thoroughly understand this and built Mission mode around basic fighting game fluency instead. The only real downside to this mode is that it does not have a simple combo challenge mode to enable people to learn more potential combo routes as well, though, by the end of the Mission mode, many players will have an idea of how to piece combos together themselves, and the developers have stated that the game will be receiving a combo trial mode sometime after launch. The strength of this Mission mode is also bolstered by the command list, which features full videos of the moves and some context for their usage in a match. The training mode has all of the features players expect of modern fighting games. You can control the enemy’s state, pull up command lists, and create whatever sort of scenario you need to. While a combo trial mode would be much appreciated, Strive still offers one of the best learning experiences of any fighting game. Part of the reason the Mission Mode works so well is Strive’s approach to gameplay. Previous titles in the series had long and intricate combos, whereas this game has shorter ones with serious damage output.
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